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© 2015 www.explore-vr.com

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September 8, 2019

Hi guys! Some big news to report. After a little tweaking, I was able to get the recently released No Man's Sky VR to work with the Omni, using the same "controller-guided" movement direction that Skyrim VR uses. Frame rate is still a bit inconsistent, but hopefully th...

March 19, 2019

Next week will be the third anniversary of the first generation of VR headsets produced by HTC and Oculus. In the interim, we've witnessed the growing pains of VR - the slow rate of consumer adoption, the continued paucity of great content, and the departure of some of...

January 1, 2016

 

Man, 2015 was a real tease. After so much build-up, hype, investment headlines, product reveals, and game announcements, it still looked as though the dawn of Consumer VR would be pushed back yet another year. The Vive’s limited release was delayed from December until...

December 16, 2015

This is where I share a few terms that you’ll find used in the VR community, and a few I may have made up myself!

 

 

 

Active VR: Any first-person application that features natural human locomotion, i.e. walking, jogging, running, and turning. The most popular and critica...

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VR Fitness, The Comeback Starts Here?

March 19, 2019

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