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CES 2016: ARENA TOURNAMENT, AND GETTING MY OMNI!

February 18, 2016

Another year, another CES - my third demonstrating the Virtuix Omni. Only this time I spent barely a few minutes on the device that I believe will change the world. On my flight over to America, I must have picked up the Flu, and so by the time the show started I was in no condition to compete in the first Active VR e-sports tournament, much to my disappointment. Instead, I took on a new role, becoming a ‘shoutcaster’ (until I lost my voice). It felt strange to be commentating while I watched others demonstrate the Omni. I felt like a retired pro turned pundit. Indeed, having just turned 32, I’m not sure how much longer I can keep up with these younger guys!

 

It was as always a great pleasure to be at the Virtuix booth, watching people try the Omni for the first time; seeing that moment when someone rediscovers the joy of movement and embarks on their first virtual adventure. You can read more about the event in Virtuix’s blog: http://www.virtuix.com/blog/

 

It’s been a hectic few weeks since then, as I attended my first VRLA, followed by trips to San Francisco and New York. The greatest adventure of my life so far though is just beginning, as I recently took delivery of my own Virtuix Omni motion platform! It’s been a long, emotional journey starting from the moment I saw the Omni on the MTBS3D forum in 2013. Becoming a day one Kickstarter backer, I and thousands like me saw the potential for a revolution in our digital lives. It may start with gaming, but the possibilities are limitless.

 

I’ve been wanting to make my own Omni videos for some time, and have already uploaded the first – a speed run through five levels of TRAVR: Training Ops. My times are sure to be smashed by other Omni gamers soon, but I had a blast improving on my own score in the meantime. Narrowly avoiding damage by strafing quickly out of harm’s way is very satisfying. For me, TRAVR has the power to be as influential as Doom was back in the 90s.

 

 

 

The next video will be a classic ‘legacy game’. These require third party software to work in VR, and if you’ve tried the HTC Vive controllers, you’ll likely miss the ability to move your character’s hands 1:1 and interact with objects naturally. However, just exploring a beautifully crafted AAA title in VR is an experience worth having in its own right.

 

Stay tuned for more videos, eventually leading up to my own personal review of the Omni!
 

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