September 8, 2019

Hi guys! Some big news to report. After a little tweaking, I was able to get the recently released No Man's Sky VR to work with the Omni, using the same "controller-guided" movement direction that Skyrim VR uses. Frame rate is still a bit inconsistent, but hopefully this will improve over the course of future updates. 

I've always dreamed of using the Omni to play a game in which I could, theoretically, walk around an entire planet. My main hopes of doing this have been Star Citizen, and No Man's Sky. What is it like?  Surprisingly, it seems that just knowing that there are no invisible walls makes a difference to how you feel while walking in the virtual world. Imagination is clearly a component of the VR experience, along with visuals, audio, and controls - t...

March 19, 2019

Next week will be the third anniversary of the first generation of VR headsets produced by HTC and Oculus. In the interim, we've witnessed the growing pains of VR - the slow rate of consumer adoption, the continued paucity of great content, and the departure of some of the early players including CCP games - the developer of Eve Valkyrie. On paper, the last three years might look like a boom and bust, but if you're a VR enthusiast, there is hope on the horizon!  

A few companies - like Virtuix, were early to recognise this faltering start and pivot to a commercial use of their product, and VR has been doing well at VR arcades and other LBE (location based entertainment) venues. I was at IAAPA in Florida this past November when Virtuix unveil...

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